Uses of Class
org.variantsync.diffdetective.show.engine.Texture
Package
Description
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Uses of Texture in org.variantsync.diffdetective.show.engine
Modifier and TypeMethodDescriptionTexture.blackAndWhite()
Texture.bluePart()
Texture.changeColor
(Color from, Color to) Texture.contrast
(int blackTop) static Texture
Texture.CreateFromFile
(String path) Creates a new Texture from the given path.Texture.cut
(int x, int y, int width, int height) Cuts out the given rectangle, meaning, that this rectangle will be filled transparent.Texture.deleteColor
(Color color) GameEngine.dontShowButRenderToTexture()
Texture.greenPart()
static Texture[]
Texture.loadSpriteSheet
(String filename, int xOffset, int yOffset) Texture.negative()
Texture.pixelize
(int pixelLength) Texture.redPart()
Texture.rotate
(double degrees) The size of the returned Texture may be different to the original size, to be able to display the whole rotated image, and not only a part of it.Screen.screenshot()
Modifier and TypeMethodDescriptionprivate BufferedImage
void
Texture.drawTexture
(Texture texture, int x, int y) Draws the given Texture onto this Texture at the given location.void
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Uses of Texture in org.variantsync.diffdetective.show.engine.entity